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Game Design: You can’t have your grandchildren first

annmariastat
3 min readMay 24, 2019

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You know that old joke , “If I’d known children were this much fun, I’d have had them first.”

Game design is like that. I know, you are probably siding with Maria and asking,

“Is this like her ‘push-ups for the brain’ , where I can’t see how it relates to games?”

Maybe.

Obviously you need to have your children (even non-analogy-appreciating children) before you can have grandchildren.

In the same way, I am looking at how cool our FIRST version of Aztech Games, FOR SCHOOLS (but you can get it on the app store) * is coming out and sometimes I think,

Wow, if we had spent all this time on Spirit Lake or Fish Lake, think how awesome it would be now. The games are good, but they could be better

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Of course, we have better graphics, better story line, because we learned from making those earlier games. As we release the first game FOR SCHOOLS (but you can get it on the app store) * in the Aztech series this week, we already have ideas that will make version 2.0 even better.

Why not do it that way in the first place?

Well, that’s kind of like having your grandchildren first. We test our games with actual kids — lots and lots of actual kids. Adults aren’t always the best judge of what middle school students will…

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annmariastat
annmariastat

Written by annmariastat

President, The Julia Group & CEO 7 Generation Games If it touches a number, we do it. 4 daughters, 4 degrees, 1 world championship.

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